"The Fox isn't trying to get 100 meters away - it's trying to get 100 *triangles* away. So wilderness = small number of big triangles." By contrast, areas with extra visual detail and/or NPCs have more, smaller triangles. You don't need to add lots of detail in a space with basic topography, little clutter, or a low chance of combat. "Swaths of the outdoor world have simple navmesh. ![]() "This is where understanding of how Skyrim uses navmesh comes in", Burgess goes on.
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